"Release Now, Patch Later" Game Policy is Unacceptable sign now

I recently purchased your latest computer game, Dungeon Lords. The overall state of the game, and a disturbingly growing trend in the computer game business has prompted me to write this letter.

First, let me tell you what I like about the game, after playing for about ten hours. For me, personally, the graphics are generally very nice. Sewers are suitably dark and dank, outdoor areas are colorful and appropriately dressed to the environment (swamp, grassy plain, etc.). There is enough variety with regard to vegetation to make things interesting to look at. The combat engine is adequate and suits the needs of the game. The introduction music is good. The character skill system is good also, with enough freedom to make whatever character you prefer, without real restrictions or adherence to what is thought of as typical classes for a role-playing game. There is also a fairly good variety of equipment available, and the magic system seems well implemented.

Those are the good things about the game. The bad, unfortunately, far outweighs the good. I will not go into to many detailed specifics, as you are probably aware of most of the problems. It is the nature and the cause of the problems that has ultimately prompted me to write this letter.

Character customization options and the automap are totally missing. The Junk function doesnt work (duplicate items are automatically discarded). The quest log is a bare minimum function. Requirements for guild entry and class upgrades are stated by non-player characters, but do not function as intended, and any character can join any guild and become any class, regardless of whether they qualify or not. For many, several potions do not work as intended. Many people have reported that there is no in-game music (the map and music issues are proved by the fact that only one map and one music file seem to exist).

Those are the most grievous of the complaints, by myself and others. They do not take into account other bugs, glitches or poor design decisions. But they address a question that I have, and am hoping you can answer: Was this really the game you intended to create? Missing features, buildings with no furniture, towns with no people, a world with little other than vegetation and a few chests scattered about?

If the answer to the above is yes, then immediately I must askwhy? Why would you possibly think this world would be interesting to explore and adventure in? I really would like to know.

If the answer is no, then, again, I must askWhy was it released in its current state? I suspect I know the answer, and if I am correct, then that is the heart of my frustration. My answer is, Because we ran out of time and/or money, and the publisher made us release it.

I realize that game companies are in business to make money. Thats a given. But the growing trend I mentioned earlier is a release now, patch later attitude that is turning the consumer into a beta tester. Many gamers, myself included, wait months and months for games, and purchase them the first week of release, anxious to play. You cant really fault us for that we expect games to be ready to play, and to work properly. But the Internet has created a forum for the release of information to the entire world simultaneously and instantaneously. So who cares if we have to wait two weeks, a month, two months, for a patch when it comes, everyone has access to it right away!

This attitude is entirely unacceptable to me. I would rather wait three years for a nearly flawless game (there will always be some bugs), than a year or year-and-a-half for a total bugfest. But I realize that money runs the world in many respects. Publishers want the game out now, they need the revenue now. But how can you pride yourself on your work if it is incomplete, unfinished and broken? Games should not be like George Lucas movies, where you can go back and retouch things the way you wanted/intended. Do things right, release the game the way you intended it to be from the very beginningor dont release it at all.

I realize that one persons voice may not count for anything. One person refusing to buy inferior-quality games will not make a difference. A thousand people wont make a difference. But if ten thousand, twenty thousand, fifty thousand people suddenly stopped buying these bad games, the game companies might start to get the message. Will this happen? Most likely not. In fact, it wont happen, not ever.

But pretend it did. If Dungeon Lords manages to sell 100,000 copies, pretend half of them never did. Pretend a poll came out that said 100,000 people were going to buy the game, but after hearing about all the initial problems with it, half of them changed their minds. Would you get the message? Would you care?

Heres hoping so. Gamers want good quality games to play, not something thats okay now, but when its patched itll be great. Take your timewell wait.

I apologize for the length of this letter, but I wanted to express my feelings completely, in the hopes that you would listen. I am not the only person who feels this way. Below is a list of names, of other gamers who are upset and frustrated with the current trend of the game companies. Release now, patch later is unacceptable to us, and we dont mind telling you about it, with our wordsand with our dollars.

Thank you for your attention, and I look forward to hearing from you.

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Goal
400 / 1000

Latest Signatures

  • 13 January 2016400. Oliver D
    I was waiting for the german version but now from what I hear about it: sorry, no buy
  • 10 January 2016399. Mark K
    I support this petition
  • 01 January 2016398. Dylan H
    I agree totally with this letter
  • 25 December 2015397. Chris Trevino
    what a peice of crap release :(
  • 22 December 2015396. Andrew C
    great when you get in game...way too many errors and glitches...
  • 19 December 2015395. Ken P
    В
  • 07 December 2015394. Anton Grant
    *sigh* Another KotOR2 thing... symptomatic...
  • 02 December 2015393. Mark E
    I support this petition
  • 07 November 2015392. Hugo B
    I share the same opinion as the author of this petition.
  • 04 November 2015391. Pawel Sv
    I support this petition
  • 02 November 2015390. Mateusz B
    Z calym szacunkiem... lecicie sobie w chuja.
  • 13 October 2015389. Eric V
    It's a waste
  • 06 October 2015388. Scott F
    Returned the game. I will never buy another game until the more gullable gamers give it the all clear and ALL patches are out. I'd rather play Xbox or Playstation than wait for a crappy game that costs me $50! At least I can TRADE in console games.
  • 20 September 2015387. Zeneksztacheta Harding
    I support this petition
  • 16 September 2015386. Adam N
    I support this petition
  • 15 September 2015385. Jeffrey M
    This game is...disapointing at best. Fix it.
  • 23 August 2015384. Rafal Ritter
    В
  • 18 August 2015383. Daniel R
    The way most Games are going these days disappoints me. Others showed in the past, that shipping a finished game is NOT impossible. Why can't they ?
  • 16 August 2015382. Chris D
    В
  • 13 August 2015381. Alysha F
    crashes constantly
  • 12 August 2015380. Derek L
    Shows lots of promise but terribly incomplete at this stage. This game should not have been released.
  • 10 August 2015379. John N
    I support this petition
  • 07 August 2015378. Sophie Rush
    yeee 101 ppl don't LIKE YOU
  • 25 July 2015377. Chris L
    I support this petition
  • 24 July 2015376. Troy Norman
    Yup I personally blame Dreamcatcher, just look at the games they release and you'll see this same pattern in varying degrees. I think Heuristic Park was pressured on the release, too bad they couldn't have been picked up by a more reputable publisher.
  • 12 July 2015375. Anthony Gb
    I support this petition
  • 02 July 2015374. Ruudfire Krause
    DL can still be the one of the greatest RPG's, I hope HP makes it happen

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Information

Estella EsparzaBy:
People and OrganizationsIn:
Petition target:
Heuristic Park and Dreamcatcher Games

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