New Type of Controllers for the Nintendo Wii and A New Sequel or Spin-Off for the Super Smash Bros. series sign now

The purpose of this petition is to address the continuous lack of gameplay development in the Super Smash Bros. series. It's evident that this petition is not going to be able to reach Nintendo early for them to start developing another versus fighting game,beat-em-up,or a game that mixes the best of both genres before the release date is scheduled. The primary objective of your signature is to encourage Nintendo to develop a new entry into the Super Smash Bros. franchise or start working on a spin-off series based on it. And in addition,I believe there should be a new controller gamepad for the Nintendo Wii called the Wii Modern Controller,a device that has 2 rows of 5 buttons (namely A,B,C-Down,X,Y,C-Up,C-Right,C-Left,1,2),and 2 rows of 3 buttons (ZL,ZR,L,R,Circle,Rectangle) along with the Select,Home,and the Start buttons. Anyway,the name of a spin-off should be entitled N-One (short for Nintendo One) Super Grandprix Karate Wars.

Here is a synopsis that I outlined for the game:
Years have passed since the Super Smashers defeated the Subspace Army. The world has been restored to the tranquil place that it once
was;however,the peace did not last for long. The forces of evil begin to blockade the world with terror once again. The Super Smasher
Hunters,a villainous tricentivigintet of knockdown freestyle karatedo fighters led by Cackletta the Bean Witch (who suffered defeat at the
hands of the Mario Bros. in the Beanbean Kingdom),are the newest threat to arise. These vicious knockdown freestyle karatedou warriors
are a bigger danger to the world than the Master Hand even with the addition of the resurrected Ancient Minister (who inhabits the body of a
Dragonian). The Super Smasher Hunters roam the world trashing the greatest Knockdown Karate and Freestyle Karate schools including the
infamous Gyuku Shikurinkijyuku and Gyuku Shimurinkijyuku schools of Gyufun Ninjuukishugenja Ninja Kenpoubugei Karatedou and Pyufun
Ninjuukishugenja Ninja Kenpoubugei Karatedou in Neon-Japan with the intention of tracking down and destroying the Super Smashers,
seizing the N-One Super Emeralds (20 powerful star-shaped gems which grant the user any wish they desire) and further fulfilling their
plans for world domination. Realizing the turmoil that the world is placed in Mario,Luigi,Peach,Link,Yoshi,Sheik,Bowser,Ness,Kirby,Donkey,
Gannondorf,Fox,Falco,D-Jay,Samus,Wario,and Diddy enlist the aid of the Ninpu Rakuuninuguma Gyufu Kishugenja (an octaget of
cyan blue obese anthromorphic long spiky-haired Ninja Rakuuninuguma Shura [4-armed Raccoon-Grizzly Asuras],and the strongest ninja
kenpo-karatedou fighters from the Gyuku Shikurinkijyuku schools of Gyufun Ninjuukishugenja Ninja Kenpoubugei Karatedou in Neon-Japan),
the Ninpu Gingachimiraita Pyufu Kishugenja (an octaget of aqua blue obese anthromorphic long spiky-haired Ninja Gingachimiraita [4-armed
Dino Rhino Asuras],and the strongest ninja kenpou-karatedou fighters from the Gyuku Shimurinkijyuku schools of Pyufun Ninjuukishugenja
Ninja Kenpoubugei-Karatedou in Neon-Japan) and 143 of their friends (Daisy,Waluigi,Kiddy,Chunky,Tiny,Dixie,Iggy,Lemmy,Roy,Wendy,Larry,
Morton,Ludwig,Blizzaurus,Dedede,K.Rool,Dread,Karate,Ninja,Sumo,Lanky,Ricky,Kensuke,Ayumi,Lily,Phoenix,Eagle,Phenix,Smokey,Tricky,
Scoff,Troff,Sonic,Tails,Knuckles,Amy,Cream,Big,Shadow,Jet,Storm,Wave,Blaze,Bark,Krystal,Wolf,Antonio,Super,Supra,Draq,Grizzo,Hennie,
Coo,Nago,Kemen,Birdo,Princia,PJ,Roger,Timber,Krunch,Pipsy,Bumper,Drumstick,Katt,Bill,Lucy,Klubba,Army,Baba,Leon,Starfy,Starpy,Akari,
Espio,Charmy,Vector,Din,Farore,Nabooru,Ribbon,Daroach,Spinni,David,Ryota,etc.) and form a Knockdown Freestyle Karate-based fighting
troupe known as the N-One Super Teamsters. With their extraordinary Knockdown Freestyle Karate fighting abilities the N-One Super
Teamsters are determined to liberate the world and the N-One Super Emeralds and defeat the Super Smasher Hunters once and for all.

Second are the game changes:
*The Sound Test is available from the beginning.
*The option to switch between the English voice overs or Japanese voice overs.
*60 modes (Classic Battle,All-Star Battle,Adventure Battle,Training,Academy Training,Campaign Battle,Tournament Battle,Group Battle,Team
Battle,Team Battle Training,Group Battle Training,Tutorial Training,Adventure Battle Training,Classic Battle Training,All-Star Battle Training,
Time Trial Battle,League Battle,Group League Battle,Versus Battle,Group Exhibition Battle,Extra Adventure Battle,Extra Classic Battle,
Extra Group Battle,Extra League Battle,Extra All-Star Battle,Extra Campaign Battle,Extra Training,Extra Academy Training,Extra Tutorial
Training,Extra Adventure Battle Training,Extra Classic Battle Training,Options [Complete with sound test,controller configurations,and
game load/save stations,the profiles of all 640 fighters,opening and tutorial movies,etc.],N-One Super Grandprix Galleria [a place where you
can purchase characters,stages,and attack techniques,etc. and can be visited during Adventure Battle,Campaign Battle,Challenge Battle,
Extra Challenge Battle,Campaign Battle,Extra Campaign Battle,and Extra Adventure Battle as well as Group League Battle,Academy Training,
Tournament Battle,and Group Tournament Battle],etc.)
3. Gameplay Features:

The characters (all 640 of them) should each have a dozen of special attacks called Super Smash Art Attacks which consist of 1 projectile attack,1 anti-air projectile attack
(a leaping uppercut punch,a leaping knifehand,bearhand,ridgehand,or backfist strike or a leaping forefist jab punch [which is performed very
similar to the Kaiten Kyokubu or Rera Mutsube from the Samurai Shodown series,the aerial version of Bowser's Koopa Klaw,or Zhang Fei's
6th normal combo attack and Lu Bu's 5th normal combo attack from Dynasty Warriors that fires a beam of energy toward the air),2 knockdown
combo attack throws (one starts with a punch or hand strike and a long powerful high-speed volley of punches and high [and mid-high] kicks
ending with a short powerful fast volley of punches and high and mid-high kicks and a joint-lock shoulder toss or a kung-fu fireman carry toss
and the other starting with a high kick [i.e. high spinning roundhouse kick,etc.] and a long powerful high-speed volley of punches and high
[and mid-high] kicks and ending with a high spinning kick [high spinning roundhouse kick,etc.] magically lifting the target up and tossing/
knocking them away with a high spinning reverse kick [high spinning reverse roundhouse kick,etc.,]),2 pop-up/knockdown attacks (one with
volleys of ascending high spinning kicks ending with 2 high spinning axe kicks or high spinning kicks [high spinning wheel kick,etc.] and the
other starting with volleys of ascending high spinning kicks ending with 3),2 anti-air combo attacks (one starts with a leaping uppercut punch,
a leaping backfist/knifehand/ridgehand/bearhand strike or a leaping forefist jab punch [similar to the aerial version of Bowser's Koopa Klaw
except it's pointing upwards,the Rera Mutsube or the Kaiten Kyokubu from the Samurai Shodown series,or Zhang Fei's 6th normal combo
attack and Lu Bu's 5th normal combo attack from Dynasty Warriors] knocking the enemy into the air [and following them] pummeling them with
a long high-speed airborne volley of punches & high [& mid-high] kicks ending with a short high-speed airborne volley of punches and high
[and mid-high] kicks and a punch or hand strike knocking them to the ground or in the air and the other starting with an ascending high
spinning kick or high spinning reverse kick knocking the target up pummeling them with a powerful high-speed airborne volley of punches
and high [and mid-high] kicks ending with a short high-speed airborne volley of punches and high [and mid-high] kicks & a high spinning kick
[high spinning roundhouse snap kick,etc.] knocking them to the ground or in the air),2 anti-air knockback combo throw attacks (one starts
with a leaping uppercut punch or ascending kung-fu styled backfist,knifehand,ridgehand,or bearhand strike [executed in a similar fashion to
Zhang Fei's 6th normal combo attack & Lu Bu's 5th normal combo attack from the Dynasty Warriors series or the Kaiten Kyokubu or Rera
Mutsube from the Samurai Shodown series or the aerial version of Bowser's Koopa Klaw] emiting a rocket-shaped beam that sends the
target into the air resulting in a continuous high-speed airborne volley of punches and high [and mid-high] kicks and ending with a short
powerful fast airborne volley of punches & high [and mid-high] kicks & a shoulder toss,joint-lock shoulder throw,or a kung-fu styled fireman
carry toss knocking them to the ground or in the air and the other starts with an ascending spinning high kick that launches a rocket-shaped
beam knocking the enemy upward resulting in a long powerful high-speed airborne chain of punches and high [and mid-high] kicks and ends
with a short powerful airborne chain of punches and high & mid-high level kicks and a high spinning kick that magically lifts them up instantly
and a high spinning reverse kick [high spinning reverse roundhouse kick,etc] knocking or throwing them to the ground or toward the air),and
2 anti-air attacks (one is a rising jumping uppercut punch or an ascending kung-fu styled backfist/ridgehand/bearhand/knifehand strike or a
leaping forefist jab punch [executed in a similar fashion to Zhang Fei's 6th normal combo attack & Lu Bu's 5th normal combo attack from the
Dynasty Warriors series or the Kaiten Kyokubu or Rera Mutsube from the Samurai Shodown series or the aerial version of Bowser's Koopa
Klaw attack from Melee] and the other is a flying ascending multi-hit high spinning kick [high spinning wheel kick,high spinning roundhouse
kick,etc.,]).
*Every character in the game can unleash a combo of 100 hits or more on the ground and in the air. Punching techniques can be initiated
invididually or alongside kicking techniques (the kicking techniques are high and mid-high level),Super Smash Art Attacks,or Ultra Smash
Art Attacks. The number of consecutive punching attacks (Light,Medium,or Heavy) increases from 1 to 100 or more while the number of
kicking attacks (Light,Medium,or Heavy) is the same. Additionally,characters can grab their opponents and precede to punch and kick them
consecutively up to 100 times or more and can cancel it into a punch throw or a kick throw or vice versa.
*After a character is selected a green box will appear on
screen with 80 presets arranged in 8 rows of 10 to choose from:Single (1 fighter),Double (2 fighters),Triple (3 fighters),Quadruple (4 fighters),
Quintuple (5 fighters),Sextuple (6 fighters),Septuple (7 fighters),Octuple (8 fighters),Nonuple (9 fighters),Dectuple (10 fighters),Undecuple
(11 fighters),Duodecuple (12 fighters),Tredecuple (13 fighters),Quattuordecuple (14 fighters),Quindecuple(15 fighters),Sexdecuple (16
fighters),Sepdecuple (17 fighters),Octodecuple (18 fighters),Novemdecuple (19 fighters),Vigintuple (20 fighters),Unvigintuple (21 fighters),
Duovigintuple (22 fighters),Trevigintuple (23 fighters),Quattuorvigintuple (24 fighters),Quinvigintuple (25 fighters),Sexvigintuple (26
fighters),Septenvigintuple (27 fighters),Octovigintuple (28 fighters),Novemvigintuple (29 fighters),Trigentuple (30 fighters),Untrigenuple
(31 fighters),Duotrigentuple (32 fighters),Tretrigentuple (33 fighters),Quattuortrigentuple (34 fighters),Quintrigentuple (35 fighters),Sextri-
gentuple (36 fighters),Septentrigentuple (37 fighters),Octotrigentuple (38 fighters),Novemtrigentuple (39 fighters),Quadragentuple (40
fighters),Unquadragentuple (41 fighters),Duoquadragentuple (42 fighters),Trequadragentuple (43 fighters),Quattuorquadragentuple (44
fighters),Quinquadragentuple (45 fighters),Sexquadragentuple (46 fighters),Septenquadragentuple (47 fighters),Octoquadragentuple (48
fighters),Novemquadragentuple (49 fighters),Quinquagentuple (50 fighters),Unquinquagentuple (51 fighters),Duoquinquagentuple (52
fighters),Trequinquagentuple (53 fighters),Quattuorquinquagentuple (54 fighters),Quinquinquagentuple (55 fighters),Sexquinquagentuple
(56 fighters),Septenquinquagentuple (57 fighters),Octoquinquagentuple (58 fighters),Novemquinquagentuple (59 fighters),Sexagentuple (60
fighters),Unsexagentuple (61 fighters),Duosexagentuple (62 fighters),Tresexagenuple (63 fighters),Quattuorsexagentuple (64 fighters),Quin-
sexagentuple (65 fighters),Sexsexagentuple (66 fighters),Septensexagentuple (67 fighters),Octosexagentuple (68 fighters),Novemsexagen-
tuple (69 fighters),Septuagentuple (70 fighters),Unseptuagentuple (71 fighters),Duoseptuagentuple (72 fighters),Treseptuagentuple (73
fighters),Quattuorseptuagentuple (74 fighters),Quinseptuagentuple (75 fighters),Sexseptuagentuple (76 fighters),Septenseptuagentuple
(77 fighters),Octoseptuagentuple (78 fighters),Novemseptuagentuple (79 fighters),and Octogentuple (80 fighters). In other words,players
will be able to form a team of between 10 and 80 characters. At all times,every fighter on a team is engaged in battle.
4. Control Layout:
A=Light Punch
B=Medium Punch
C-Up=Heavy Punch
C-Down=Light Kick
C-Left=Medium Kick
C-Right=Heavy Kick
L=Punch x3
R=Kick x3
X=Jump
Y=Guard
Z-Left=Punch Counterattack/Punch Throw
Z-Right=Kick Counterattack/Kick Throw
Rectangle=Super Smash Art Trigger
Circle=Ultra Smash Art Trigger
1=Grapple
2=Taunt

5. Heads-Up Display and other changes
*After a character is selected a green box will appear on
screen with 80 presets arranged in 8 rows of 10 to choose from:Single (1 fighter),Double (2 fighters),Triple (3 fighters),Quadruple (4 fighters),
Quintuple (5 fighters),Sextuple (6 fighters),Septuple (7 fighters),Octuple (8 fighters),Nonuple (9 fighters),Dectuple (10 fighters),Undecuple
(11 fighters),Duodecuple (12 fighters),Tredecuple (13 fighters),Quattuordecuple (14 fighters),Quindecuple(15 fighters),Sexdecuple (16
fighters),Sepdecuple (17 fighters),Octodecuple (18 fighters),Novemdecuple (19 fighters),Vigintuple (20 fighters),Unvigintuple (21 fighters),
Duovigintuple (22 fighters),Trevigintuple (23 fighters),Quattuorvigintuple (24 fighters),Quinvigintuple (25 fighters),Sexvigintuple (26
fighters),Septenvigintuple (27 fighters),Octovigintuple (28 fighters),Novemvigintuple (29 fighters),Trigentuple (30 fighters),Untrigenuple
(31 fighters),Duotrigentuple (32 fighters),Tretrigentuple (33 fighters),Quattuortrigentuple (34 fighters),Quintrigentuple (35 fighters),Sextri-
gentuple (36 fighters),Septentrigentuple (37 fighters),Octotrigentuple (38 fighters),Novemtrigentuple (39 fighters),Quadragentuple (40
fighters),Unquadragentuple (41 fighters),Duoquadragentuple (42 fighters),Trequadragentuple (43 fighters),Quattuorquadragentuple (44
fighters),Quinquadragentuple (45 fighters),Sexquadragentuple (46 fighters),Septenquadragentuple (47 fighters),Octoquadragentuple (48
fighters),Novemquadragentuple (49 fighters),Quinquagentuple (50 fighters),Unquinquagentuple (51 fighters),Duoquinquagentuple (52
fighters),Trequinquagentuple (53 fighters),Quattuorquinquagentuple (54 fighters),Quinquinquagentuple (55 fighters),Sexquinquagentuple
(56 fighters),Septenquinquagentuple (57 fighters),Octoquinquagentuple (58 fighters),Novemquinquagentuple (59 fighters),Sexagentuple (60
fighters),Unsexagentuple (61 fighters),Duosexagentuple (62 fighters),Tresexagenuple (63 fighters),Quattuorsexagentuple (64 fighters),Quin-
sexagentuple (65 fighters),Sexsexagentuple (66 fighters),Septensexagentuple (67 fighters),Octosexagentuple (68 fighters),Novemsexagen-
tuple (69 fighters),Septuagentuple (70 fighters),Unseptuagentuple (71 fighters),Duoseptuagentuple (72 fighters),Treseptuagentuple (73
fighters),Quattuorseptuagentuple (74 fighters),Quinseptuagentuple (75 fighters),Sexseptuagentuple (76 fighters),Septenseptuagentuple
(77 fighters),Octoseptuagentuple (78 fighters),Novemseptuagentuple (79 fighters),and Octogentuple (80 fighters).
*The HUD is displayed in a similar fashion to The Bouncer and Spikeout:Battle Street. The player character's picture is displayed in the far
upper left corner of the screen;the character's name is closely on the right side of their picture and next to it is the Health Gauge (which is
represented by a medium-long bar that switches from Blue to Purple to Green to Yellow to Red). Under the Health Gauge is the Ultra
Smash Art Meter (which is similar to the Ki Gauge in Dragonball Z Budokai Tenkaichi and can increase to 10 levels). A equal sign along with
the no. of lives a fighter has remaining is displayed on the front end of the Health Gauge. In the far center of the screen is the word Time (which
displays numbers underneath). A stack of zeros are displayed in the far upper left hand corner of the screen on top of the Health Gauges of
the player characters. When playing the Doubles through Octogenuple presets,the health meters and Ultra Smash Art meters of the
characters are stacked up together closely in one row. At any given time a character performs a Super Smash Art Attack or Ultra Smash
Art Attack,the name of the said attack technique will appear on-screen.

6. Modifications to Adventure Battle Mode:
*The HUD is displayed in a similar fashion to scrolling fighters such as Streets of Rage,The Bouncer,Cadilllacs & Dinosaurs,and Spikeout
Battle Street. The character's picture is displayed in the far upper left corner of the screen and their name displayed on the right side of
their picture and next to it is the Health Gauge (which is represented by a medium-long bar that switches from Blue to Green to Yellow to
Red and looks similar to the Musou meter in the Dynasty Warriors series). Under the Health Gauge is the Ultra Smash Art Meter (which is
similar to the Musou Meter in Dynasty Warriors and can increase to 10 levels). A equal sign is displayed along with the number of lives a
fighter has remaining in front of the Health Gauge. In the far center of the screen is the word Time (which displays the remaining of minutes
and seconds). The word Score is displayed at the far upper left hand corner of the screen with 9 zeroes on top of the Health Gauges of the
1st character. The enemy character's health bar is displayed on the far upper right hand corner of the screen;their name is displayed on the
left side of their picture which is displayed in the front of the Health Gauge and under it is the Ultra Smash Art Meter (if the character or
characters are bosses). When playing under the team presets,all fighters health and Ultra Smash Art meters are stacked up together. (All the
portraits are in the form of miniaturized squares and the names are in bold font style [as in the Character Name display box from Super
Smash Bros. Melee];the health meters remain the same length).
*Players each select one out of 32 countries (30 real,2 fictional) that have 20 large 3-d environments each with an sub-area consisted of wave of enemies and mid-bosses,and bosses at the end. Note:The
*Grueling Knockdown Freestyle Karate combat occurs in many lush vast environments around the world (temples,nightclubs,villas,aircraft
carriers,airports,hovercraft carriers,cruise ships,stadiums,colosseums,museums,shrines,subway stations,mountain ranges,valleys,forests,
caves,bridges,plains,etc.)
6. Character Additions/Upgrades and Modifications:
*Mario,Luigi,Peach,DK,Yoshi,Bowser,Sheik,Diddy,Wario,Samus,Fox,Falco,Ness,Kirby,Gannondorf,Link,& D-Jay (an unmasked Falcon) along
with some new characters,have updated their wardrobe. Instead of wearing their usual attire,they don clothing associated with the hip-hop
culture (the usual extra baggy jeans,sweat pants,or shorts [males] and high-top sneakers) and martial arts culture and appear to have
endured some major physical changes (ex:Mario sports a hairstyle similar to that of Goku [Super Saiyan and Super Saiyan 2nd Grade form];
Luigi sports a hairstyle similar to Goku in his Super Saiyan and Super Saiyan 3rd Grade forms and both he and Mario are the same height (6
ft. tall),weight (164 lbs.),and different builds [Mario's is slender and stocky while Luigi's is slim and semi-muscular] with their facial patterns
intact without their mustaches and outfitted with their matching blue caps w/medium-sleeved hooded shirts w/different pants [Mario's are
red and Luigi's are green];Peach wears her Mario Tennis outfit complete with matching hot pants and sneakers and fingerless gloves and
her hair in spikes [via ala Super Saiyan Goku and Super Saiyan 4 Goku] while Bowser sports his own hairstyle [which is combined with that
of Gogeta {Super Saiyan 4 form}];Kirby's physical appearance is similar to that of Tyrogue and Makuhita perfectly depicted with five toes and
five fingers;Wario and Waluigi appear to have a stocky basketball player's build and no longer bear mustaches;Bowser's build is similar to
that of a Ninja Turtle and is depicted with 5 fingers and 5 toes and outfitted with a medium sleeved hooded vest with fingerless gloves and
sagging baggy cargo pants and high-top sneakers;D-Jay's hairstyle is a combination and similar to that of Gogeta and Super Saiyan 2 Goku
and he dons a long button down shirt with the sleeves rolled up,fingerless gloves,sagging cargo pants,and a pair of mid-top combat boots)
*The Ninpu Rakuuninuguma Gyufu Kishugenja (an octaget of cyan blue obese anthromorphic long spiky-haired [which is a combination
of Goku's Super Saiyan 2nd Grade form and Gogeta's Super Saiyan 4 form {males} or Goku's Super Saiyan 3rd Grade form and Gogeta's
Super Saiyan 4 form {females} except the spikes are longer] Ninja Rakuuninuguma Shura {four-armed Raccoon Grizzly Asuras},dressed in
Ninpou Bugei uniforms [which look similar to Nikochin Kafuin of the Samurai Showdown series and are worn in a similar fashion to Jinpachi
Mishima of the Tekken series and Edmond Honda of the Street Fighter game series,except the pants are similar to mid-calf baggy short
pants} with ninja low tabi boots] who have the body of a grizzly/polar bear that closely resembles that of the Charmin Bears but fatter & more
human-like,and have the ears of a raccoon shaped like Primeape's erect standing on end like Golbat and a Pembroke Welsh Corgi or the
in-game design of the Great Devil of the Adventures of Lolo series on the NES],the greatest ninja kenpou karatedou fighters from the Gyuku
Shikurinkijyuku schools of Gyufun Ninjuukishugenja Ninja Kenpoubugei-Karatedou in Neon-Japan),as well as the Ninpu Gingachimaraita
Pyufu Kishugenja (an octaget of obese bipedal long spiky-haired [which is a mix of Goku's Super Saiyan 2nd Grade and Vegito's Super Saiyan
forms {males} or Goku's Super Saiyan 3rd Grade and Vegito's Super Saiyan forms {females}] Ninja Gingachimiraita-Shura [four-armed cyan
blue Dino Rhino Asuras],donning the same attire as the Ninpu Rakuuninuguma Gyufu Kishugenja [whom they physically resemble] and the
greatest ninja kenpo-karatedou fighters from the Gyuku Shimurinkijyuku schools of Pyufun Ninjuukishugenja Ninja Kenpoubugei-Karatedou
in Neon-Japan),the Koopa Kids,the Ninjakoopas (with the addition of 2 female Ninjakoopas [Pink & Blue],the Axem Rangers (with the addition
of 3 female Axem Rangers [Axem Crimson,Axem Purple,and Axem Blue] and 2 male Axem Rangers [Axem Gold and Axem White]) marking
their first 3-d appearance since Super Mario RPG,the Kremling Krew leader K. Rool (who is based off his character design from the Donkey
Kong Country TV series and the present-day games depicted with 5 fingers and 5 toes minus the eye tic),as well as Dread Kong,Karate
Kong,Ninja Kong (outfitted with a triangular Ninja hat and outfit,low tabi boots and finger gauntlets),and Sumo Kong (who is dressed in a
yukata and hot pants and tabi shoes),Scoff the Hippopotamus,Troff the Pig,Tricky the Triceratops (who appears the same as he was in Diddy
Kong Racing except he's bipedal and is depicted with five fingers and toes and is outfitted with a hooded vest,finger gloves,and a pair of
long boxing shorts),Smokey the Dragon,Timber the Tiger,Bumper the Badger,Birdo the Dinosaur,and Bluey the Walrus are among the
characters introduced in N-One Super Grandprix Karate Wars.

7. Character Select Screen:
Whenever any gameplay mode is selected,the character select screen should have ALL of the characters in the game stacked up in 64 rows of ten in a similar manner to all the Character stock heads in Super Smash Bros. Melee except they are placed in miniature-sized squares. When a character is highlighted,the said character will appear in their fighting stance along with their pictures. After that,all of the team-battle presets will appear in 8 rows of ten.

The background music should use a fast-paced hard rock,industrial metal,and progressive rock along with some Jazz influences that will fit perfectly with the fighting engine should be a fusion of Gekido:Urban Fighters,The Bouncer,and Viewtiful Joe. And also every playable character in the game should be voiced by a wide and diverse variety of anime voice actors (i.e. Barbara Goodson,Steven Jay Blum,Robert Axelrod,Johnny Yong Bosch,Melora Harte,Steven Derek Prince,Kirk Thornton,Steven Apostolina,Jason Spisak,Quinton Flynn,Tom Gibis,Michael Reisz,Steven Stayley,Tony Oliver,
Colleen O'Shaughnessy,Wendee Lee,Tara Platt,Michael Lindsay,Steven Kramer,
Alexandra Kenworthy,Gregory Snegoff,Larry Abraham,Michael McConnohie,R. Martin Klein,Melissa Fahn,Tom Fahn,Richard Cansino,Douglas Erholtz,Douglas Rye,Ivan Buckley,David Rogers,Peggy O'Neal,Daran Norris,Dorothy Melendrez-Fahn,Henry Douglas Grey,Tifanie Christun,Philece Sampler,Tony Carroll,Joshua Seth,Marc Tracy,Matthew K. Miller,Julie Fletcher-Demita,Jonathan DeMita,Terrence Stone,David Orozco,Daran Norris,Mary Elizabeth McGlynn,Brian Donovan,Brian Beacock,Melodee Spevack,Neil Kaplan,
Jeff Nimoy,David Lodge,David Walsh,Robert Buccholz,Anna Garduno,Mari Devon,David Mallow,Kim Strauss,Kerrigan Mahan) as well as most of the voice cast members from Arthur,X-Men:The Animated Series,and Dragon Tales and esp. the Sonic Adventure series cast members (excluding the late Deem Bristow and a few others who are also deceased) and some B-list African-American actors in the English version and a well-known host of seiyuu for the Japanese version. And most importantly,when the Japanese voice-setting is in effect,ALL of the characters in the game (including Mario,Luigi,Bowser,Sheik,Link, Donkey,Diddy,Wario,Waluigi,Peach,Daisy,Yoshi,and D-Jay [Captain Falcon]) should be heard speaking in Japanese dialect.

These are the changes that should be implemented and corrected before another fighting action game is created in the near future.

I'm a really huge fan of the Super Smash Bros. series and I have always been since the first installment was released. I've always wanted a 3-d scrolling fighting/versus fighting game with about 640 fighters to play (320 playable,320 hidden) as well as a controller with up to 15 or 16 button functions. I don't want to wait another 5 or 6 years later until it's done correctly. Nintendo of America and Japan,we ask of you to make these concepts and ideas to come into fruition not out of bitterness but due to the fact that we love the Super Smash Bros. franchise and the Wii we just want it to be more modernized for gamers all over the world to enjoy.

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Leticia PettyBy:
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Nintendo of America and Nintendo of Japan

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