Anti-Cutscene People's Initiative Movement Collective Clatch PAC sign now

We demand from videogame designers to stop creating cinematic experiences (aka "cutscenes") in videogames. They are pure evil and are harmful to the videogaming medium.

Here are the reasons:

1) Cutscenes take you out of the game.

2) They limit replayability (who wants to go through a game crippled by mediocre cutscenes again?)

3) Designers lose focus of their game.

4) They break the flow of the game: Level - Cutscene - Level - Cutscene

5) Cutscenes hold the game together like a cruch, remove the cruch and the game falls appart.

6) Instead of continuity we get disruption. Continuity is neccessary for a believable world.

7) You get a movie interrupted by gameplay or you get gameplay interrupted by a movie.

8) Companys spend a lot of money in cinematics instead of creating better AI, Level-Design...

9) Videogame companys use cutscenes in order to limit replayability. Replayability is not desired by those companys.

10) Cutscenes are not a creative way to tell a story.

11) Cutscenes copycat movies, they never invent their own visual language.

12) Too many game missions end up to be fillers between 2 cutscenes

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Shawn FreyBy:
Business and CompaniesIn:
Petition target:
Game Companys and Game Designers

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